UI/UX design
Interfaces designed to be used.
We start with the user problem, map the flows, wireframe them, then build the visual design on top and test it with real people before anyone writes code. You get a design your engineers can ship, not a folder of pretty pictures.
Design starts with the actual user problem, not a coat of paint. We map the core flows, wireframe them, build the visual design on top, and test it with real people before anyone writes code. The output is a design your engineers can ship, handed over as a working system rather than static files. On a full product, design and build run together, so the thing you approve is the thing that gets coded.
Need it built as well as designed? See the web build or get a range from the estimator.
Interfaces people actually get.
Flows mapped, tested, and shipped.
Research
Wireframe
Ship
We map the flow, then dress it.
The same screen, low-fidelity and finished. We agree the layout and flow in greyscale first, then design the visual on top and test it with real people. Drag to move from sketch to shipped.
Settling the layout in greyscale first means the visual stage is about the look, not re-arguing where things go. Every flow gets in front of real people before it reaches code.
User Research
Deep understanding of your users through research, interviews, and analytics.
Wireframing
Low-fidelity blueprints to validate concepts before visual design.
Visual Design
Stunning interfaces that reflect your brand and delight users.
Usability Testing
Validate designs with real users to ensure optimal experience.
| With us | A visual-only designer | |
|---|---|---|
| Starts from the user problem, not a mockup | ||
| Maps and wireframes the flows first | Straight to visuals | |
| Tested with real people before code | Rarely | |
| Handed over as a build-ready system | Static files | |
| Design tokens your engineers code from | ||
| Design and build run together | Thrown over the wall |
- Week 1
Understand and map
We learn who uses the product and what they are trying to do, then map the core flows on paper before a single pixel gets styled.
- Weeks 1–2
Wireframe the structure
Low-fidelity screens settle the layout and the path through it. You approve how it works in greyscale, so the visual stage is not arguing about buttons.
- Weeks 2–4
Visual design and system
We build the look on top of the wireframes and package it as a design system: type, colour, spacing, and components your engineers can reuse.
- Handover
Test, then hand over
We put the design in front of real users, fix what trips them up, and hand over a build-ready system with tokens, not a stack of static files.
- User Interface (UI) Design
- User Experience (UX) Design
- Wireframing & Prototyping
- Design Systems & Style Guides
- User Research & Testing
- Responsive Web Design
- Mobile App Design
- Brand Identity Design
- Figma
- Adobe XD
- Sketch
- Framer
- InVision
- Principle
- Zeplin
- Maze
- Hotjar
- UserTesting
★★★★★
“Great job man! Thank you for your work! Very quick, very responsive.It is much appreciated! Highly Recommended.”
Both, if you want. On a full product, design and build run together, so the thing you approve is the thing that gets coded. If you only need design, we hand over a build-ready system your own engineers can ship from.
Design work starts from $3,500 and is scoped and fixed up front. The price tracks the number of flows and screens, so we agree exactly what gets designed before we quote.
Because it is cheaper to move a box than to redraw a finished screen. We settle the layout and the flow in greyscale first, so the visual stage is about the look, not re-litigating where things go.
Yes. We put the design in front of real people before it goes to code and fix what trips them up. Testing early is how you avoid shipping a screen that tests well in a review and fails in the wild.
A working design system, not a folder of static files: type, colour, spacing, and reusable components, with tokens your engineers can code straight from. Figma is our default tool, and you own the file.
Yes. We audit the current flows, find where users drop off, and rework the parts that are hurting the experience rather than restyling everything for the sake of it.
Ready for a product people get?
Book a call and get a fixed scope, a timeline, and a clickable prototype you can put in front of real users.